Thursday, May 19, 2011
The rig
Tuesday, May 10, 2011
At work
Thursday, May 5, 2011
Jungle business
In the viewport I had a total of 71 709 174 polys.
When I rendered, and the smoothers kicked in, there were 941 620 726 polys.
Stupid?
Yes, a bit.
But it worked, and surprisingly it only took me 20 minutes to render, @6929 x 10394 pixels.
Friday, April 29, 2011
Backdrop
These matters have interrupted my main work of the project a bit. But now I can continue rigging the main character (setting up a skeleton) to then be able to start animating, I can’t wait!
Here’s the backdrop below, it depicts the view from the pyramid. It will be printed with the dimensions 3300 x 2300 mm, which explains the ridiculously big image file. It’s rendered from 3Ds MAX by Christian as a base which I’ve then painted over.
Ciao!
/Klas
Monday, April 25, 2011
Poster
The last few days we have been busy making orders and other administrative matters for the Gotland Game Conference. At the same time we are completing some animations for a course. Intense.
Here’s a poster we’ll be using for GGC.
Happy Easter!
Friday, April 22, 2011
Gotland Game Conference 27-28th May
See you on May 27th!
Tuesday, April 19, 2011
Totec unwrapped
Now I’m going to create a quick normal map in ZBrush before I begin rigging him, which surely will take its time since I’ve never made such an advanced rig before.
I’ve posted some old photos of us, working with the pre-production, on the "at work" page. Be sure to check them out, more photos will be posted later on.
To have something to show you, I’ve made a collage of some of my concepts of Totec. You could say it’s the history of Totec’s design, from the beginning to how he looks today, hope you like it.
/Klas