Thursday, May 19, 2011

The rig

Yo! Klas here.
I haven't had time to update in a while since we are on crunch mode. 14 hours a day for 10 days now, 7 days left to GGC. Intense.
I realize I haven't shown you Totec's rig yet ("skeleton"). So here it is. I have been using the CAT Motion system provided in 3Ds Max. The rig is fully stretch- and twistable and I've given him a basic facial rig which I've completed with morphtargets (modeled facial expressions you can blend between). I will just show an image for now, I will post a video sequence later :)

Regards
KT




Tuesday, May 10, 2011

At work

Hello people,
From my iphone. In the pic are Kaka, Klas and Evelina
We have started the crunch. Trying to get our teaser done for the GGC, there´s still allot of texturing to be done. But now we have a new addition to our team, Evelina Reich. To help us out with texturing and other 2d art we need. She´s an amazing 2d artist. And we hope she will still like us at the end. 

Over and out
"Don´t ever stop doing what you love"

Oljud

Thursday, May 5, 2011

Jungle business

When I made the 3D scene for the backdrop, I had to be quick about it. I had no time, but I knew that this thing would be printed onto a 2,2x2,6 meters big backdrop, so I needed alot of details! By the time I had to stop working on it and send it to Klas, so that he could paint some on it, it was the largest 3D scene I have ever worked on.



In the viewport I had a total of 71 709 174 polys.
When I rendered, and the smoothers kicked in, there were 941 620 726 polys.
Stupid?
Yes, a bit.
But it worked, and surprisingly it only took me 20 minutes to render, @6929 x 10394 pixels.