Thursday, May 19, 2011
The rig
Tuesday, May 10, 2011
At work
Friday, April 29, 2011
Backdrop
These matters have interrupted my main work of the project a bit. But now I can continue rigging the main character (setting up a skeleton) to then be able to start animating, I can’t wait!
Here’s the backdrop below, it depicts the view from the pyramid. It will be printed with the dimensions 3300 x 2300 mm, which explains the ridiculously big image file. It’s rendered from 3Ds MAX by Christian as a base which I’ve then painted over.
Ciao!
/Klas
Monday, April 25, 2011
Poster
The last few days we have been busy making orders and other administrative matters for the Gotland Game Conference. At the same time we are completing some animations for a course. Intense.
Here’s a poster we’ll be using for GGC.
Happy Easter!
Tuesday, April 19, 2011
Totec unwrapped
Now I’m going to create a quick normal map in ZBrush before I begin rigging him, which surely will take its time since I’ve never made such an advanced rig before.
I’ve posted some old photos of us, working with the pre-production, on the "at work" page. Be sure to check them out, more photos will be posted later on.
To have something to show you, I’ve made a collage of some of my concepts of Totec. You could say it’s the history of Totec’s design, from the beginning to how he looks today, hope you like it.
/Klas
Saturday, April 16, 2011
Totec
I’m thinking of making further details with Zbrush by creating a normalmap. But right now I’m making an UVmap in 3Ds to be able to give him a texture.
/Klas
Thursday, April 14, 2011
Totec Hut
Well hope you guys like it.

"Keep being creativ"
/Oljud OUT
Tuesday, April 12, 2011
The story, briefly
Greedy God is a cartoony comedy, an animated short film by GAAD Studios.
Totec is an Aztec indian and the headman of his tribe. He took over the position when his father suddenly died. Unlike his father Totec is a clumsy screw-up who doesn’t seem to get anything right. The people of the village have never been pleased with his leadership, not even his own wife. Their marriage was arranged, which you will understand when you see her.
And as if this were not enough, their land suffers from a major drought. Their corn field is totally dying. This resulted in the whole village leaving Totec and his wife to their fate. I think you get the picture; he’s not the luckiest guy in the world. This is where our film begins.
They once built this huge pyramid temple that never worked, so they don’t have much faith in the Gods. But since they have reached rock bottom; he’ll try a last resort, to pray to the mighty rain God and beg for some rain, one last time. Unfortunately the God is not what you would call a decent guy, not even a mean guy. He’s that really evilly kind of guy, a true douchebag. You could therefor imagine that praying and offering won’t go as Totec planned, quite the contrary actually…
/Klas
Saturday, April 9, 2011
Environment painting
Thursday, April 7, 2011
Well who am I
Sebastian "Oljud" Olsson
So who am I ? Well my name is Sebastian Olsson. I am the lead 2d artist and animator of the God and the Wife.
Wednesday, April 6, 2011
Klas Trulsson
I’m studying at Gotland University like the rest of the team, which means I’m stuck on this island, but that’s all right as long as I’m getting to make films! I’m originally from Malmö, Skåne, the southernmost part of Sweden.
Before I begun this education I studied architecture in High School. But that wasn’t my cup of tea; so I started wondering what I would do instead. I have always loved drawing, photographing and movies (cartoony ones in particular). Adding this together led me to Computer graphics and Animation and I absolutely love it!
Peace ‘n’ Love ‘n’ Rock ‘n’ Roll
Klas
Sunday, February 13, 2011
Wednesday, February 2, 2011
Character concept

Yo!
This is Totec.
He was actually pretty hard to design since he’s the most important character, and since he changes his personality quite extremely throughout the story. From unsecure and timid to confident and proud. On his personal journey he makes all kind of mood changes, from sad and weak to angry and strong to happy and satisfied. The character design has to pull off all of these changes in a convincing way. After some do overs I think his design is starting to turn out quite tight.
We have decided to give our film a kind of angular and edged visual style, which we find pretty fresh and appealing, as it at the same time fits the traditionally established Aztec-ish shapes. And it also gives the visuals a comical and cartoony touch in a natural way.

Concept of The Wife!
I was quite intimidated when starting on The Wife since I thought she would be the hardest character to design. But after a little bit of testing I found her shapes pretty easily. First I made her way too hideous, but after Sebastian’s suggestion I made her prettier (of course, in this case “pretty” is extremely relatively). She can’t be both super fat and super ugly, just super fat and ugly is perfectly enough ;).
Saturday, January 29, 2011
Concept phase initiated..
We are now in the middle of the pre-production; we are already done with screenwriting, moodboards, script-breakdown, map and most of the administrative work such as making schedule and breakdown. I do not exaggerate when I say our breakdown is a big ass breakdown. We have 107 scenes including four characters. That's a lot of work in a short amount of time. And I'm lovin' it! Of course I won't be saying the same at the end, during crunch time, but after that I will be saying it again when we are finished. Hopefully we will get a little more sleep this time than the last GGA... Hopefully, but not probably.
Right now we are all four busy making concepts of everything from characters and buildings to pots and stones.
Arrivederci
Il Direttore
Friday, January 28, 2011
Greetings mortals!
And this is our bible.
The next twenty weeks, our mighty team of four will dedicate our lives to Greedy God, an animated short film.
During this time, we will show selected pieces of our work in progress.






