Thursday, May 19, 2011
The rig
Tuesday, May 10, 2011
At work
Thursday, May 5, 2011
Jungle business

In the viewport I had a total of 71 709 174 polys.
When I rendered, and the smoothers kicked in, there were 941 620 726 polys.
Stupid?
Yes, a bit.
But it worked, and surprisingly it only took me 20 minutes to render, @6929 x 10394 pixels.
Friday, April 29, 2011
Backdrop
These matters have interrupted my main work of the project a bit. But now I can continue rigging the main character (setting up a skeleton) to then be able to start animating, I can’t wait!
Here’s the backdrop below, it depicts the view from the pyramid. It will be printed with the dimensions 3300 x 2300 mm, which explains the ridiculously big image file. It’s rendered from 3Ds MAX by Christian as a base which I’ve then painted over.
Ciao!
/Klas
Monday, April 25, 2011
Poster
The last few days we have been busy making orders and other administrative matters for the Gotland Game Conference. At the same time we are completing some animations for a course. Intense.
Here’s a poster we’ll be using for GGC.
Happy Easter!
Friday, April 22, 2011
Gotland Game Conference 27-28th May
See you on May 27th!
Tuesday, April 19, 2011
Totec unwrapped
Now I’m going to create a quick normal map in ZBrush before I begin rigging him, which surely will take its time since I’ve never made such an advanced rig before.
I’ve posted some old photos of us, working with the pre-production, on the "at work" page. Be sure to check them out, more photos will be posted later on.
To have something to show you, I’ve made a collage of some of my concepts of Totec. You could say it’s the history of Totec’s design, from the beginning to how he looks today, hope you like it.
/Klas
Saturday, April 16, 2011
Totec
I’m thinking of making further details with Zbrush by creating a normalmap. But right now I’m making an UVmap in 3Ds to be able to give him a texture.
/Klas
Thursday, April 14, 2011
Totec Hut
Well hope you guys like it.

"Keep being creativ"
/Oljud OUT
Wednesday, April 13, 2011
The Goat


I made a rough lowpoly in Zbrush, then moved on to 3D Studio Max and did the rest. We decided to build lowpolymeshes and use a smoother to get the end result, instead of using displacement maps. Though we might use some normalmaps for extra details.
Tuesday, April 12, 2011
The story, briefly
Greedy God is a cartoony comedy, an animated short film by GAAD Studios.
Totec is an Aztec indian and the headman of his tribe. He took over the position when his father suddenly died. Unlike his father Totec is a clumsy screw-up who doesn’t seem to get anything right. The people of the village have never been pleased with his leadership, not even his own wife. Their marriage was arranged, which you will understand when you see her.
And as if this were not enough, their land suffers from a major drought. Their corn field is totally dying. This resulted in the whole village leaving Totec and his wife to their fate. I think you get the picture; he’s not the luckiest guy in the world. This is where our film begins.
They once built this huge pyramid temple that never worked, so they don’t have much faith in the Gods. But since they have reached rock bottom; he’ll try a last resort, to pray to the mighty rain God and beg for some rain, one last time. Unfortunately the God is not what you would call a decent guy, not even a mean guy. He’s that really evilly kind of guy, a true douchebag. You could therefor imagine that praying and offering won’t go as Totec planned, quite the contrary actually…
/Klas
Monday, April 11, 2011
Lucky bastards
Lucky as we are, we know some people who can help us out. For example our music for both the teaser and the movie will be composed by Rosanna Gunnarson and Axel Ragnerstam. We have worked toghether before, with awesome result! And we got feedback on the script, storyboards and animatic from Leo Sandberg, one of the most inspiring persons I've ever met.
Saturday, April 9, 2011
Environment painting
Thursday, April 7, 2011
