Here’s Totec, the hero of our film. It’s just a sneak peek of the 3D model; without clothes, material or texture. I did the base in ZBrush with Zspheres and then carried on in 3Ds Max where I made a lowpoly, which I applied turbo smooth to. I’ve had some troubles getting the hair right; I had to remake it twice before I was satisfied.I’m thinking of making further details with Zbrush by creating a normalmap. But right now I’m making an UVmap in 3Ds to be able to give him a texture.
/Klas

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